balancedBinarySearchTree
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
public:
vector<TreeNode*> inorder_vec;
TreeNode* balanceBST(TreeNode* root) {
// O(n) to traverse inorder
// inorder is left-root-right
inorder(root);
// O(n) to build from sorted array
TreeNode* final = buildBalanced(0, inorder_vec.size() - 1);
// O(2n) final
return(final);
}
void inorder(TreeNode* node) {
if(node == nullptr) {
return;
}
// left-root-right
inorder(node->left);
inorder_vec.push_back(node);
inorder(node->right);
}
TreeNode* buildBalanced(int start, int end) {
// nullptr is acceptable pointer
if(start > end) {
return(nullptr);
}
// get the middle node, and recursively point to left
// and right nodes
int mid = (start + end)/2;
TreeNode* root = inorder_vec[mid];
root->left = buildBalanced(start, mid - 1);
root->right = buildBalanced(mid+1, end);
return(root);
}
};